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Level design I made during my Internship at 8Bit-Bandit!
Focus Areas: Level design & prototyping
An experience played with a whole new draft mechanic in the imaginary world of John Bauer
Focus Areas: Game Design, Marketing & publishing
Build up a strong scurry and collect more nuts than your rivals to become the champion of squirrel island.
Developed by myself and my brother.
Inspired by games like Portal and The Talos Principle
Focus Areas: Level design & Puzzle Design.
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