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Level design I made during my Internship at 8Bit-Bandit!
Focus Areas: Level design & prototyping

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An experience played with a whole new draft mechanic in the imaginary world of John Bauer 
Focus Areas: Game Design, Marketing & publishing

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Build up a strong scurry and collect more nuts than your rivals to become the champion of squirrel island.
Developed by myself and my brother.

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Inspired by games like Portal and The Talos Principle
Focus Areas: Level design & Puzzle Design.

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